Library

local Library = loadstring(game:HttpGet("https://reallinen.github.io/Files/Scripts/Linui.lua"))()

Library.Text

Library.Text = "Example" -- Will change the Library's Text from "Linen" or whatever it says to "Example"

Library.Breathing

Library.Breathing = true -- If true, Library will replicate a breathing animation. [optional] | default: true

Library:Section

local Section = Library:Section("Hello") -- Creates a section
--[[
    If you use the Library to create an element instead of an section,
    It will create the element on the right panel, where the exit button is
    If you create an element in a Section, it will create it on the
    Left panel.
]]

Library:Dropdown or Section:Dropdown

local Dropdown = Section:Dropdown({

	Text = "Dropdown", -- Text of the dropdown
	Data = { "This", "Will", "Be", "In", "The", "Dropdown" }, -- The values that will be in the dropdown. Seperated by a ","

        KeepText = false,  -- If true, when an element is selected, it will keep the "Dropdown" text [optional] | default: false
	Callback = function(value: string) -- Callback of the Dropdown, will fire when a new option has been selected in the dropdown [optional] | default: function() end
		print("Dropdown Selected Option:", value)
	end
}) --[[
    Dropdown:Refresh( value: <table> [ optional ] )
       -- If value/table is not provided then it will fix the Dropdown if it's bugged
    
    Dropdown:Add( value: <string> )
       -- Adds the 'value' into the dropdown
    
    Dropdown:Remove( value: <string> )
       -- if value is not provided then it will remove every element in the dropdown
    
    Dropdown:Get( value: <string> )
       -- Checks if <value> exist in the dropdown and fetches it, returns an Instance
    
    Dropdown:All()
       -- Gets all elements in the dropdown and returns them as a table
]]

Library:Button or Section:Button

Library:Label or Section:Label

Library:Slider or Section:Slider

Library:Toggle or Section:Toggle

Library:Color or Section:Color

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